PGA Tour and Mastercard
Freelance Commercial Production
"Patience" St. Archer Beer Super Bowl Commercial
Freelance Commercial Production
Tony Hawk Pro Skater 1 + 2
Freelance Commercial Production
Legends of Runeterra
As the Lead Gameplay Producer for this product from 2022 onwards, I led a cross-disciplinary team of 40+ developers, delivering
Helldivers 2
During early production of Helldivers 2, I managed some art outsource production, where I collaborated with global vendors to execute
God of War: Ragnarök
I was embedded in the Cinematic Animation pipeline and owned the Technical Art portion of the process. I collaborated closely
The Last of Us: Part I
While deep in production on The Last of Us: Part II, I became involved with The Last of Us: Part
Ratchet & Clank: Rift Apart
I played a role in streamlining the environment art outsourcing pipeline for Rift Apart, ensuring seamless collaboration with external partners
MLB: The Show 21
I was responsible for blending global outsourcing with in-house production to ensure a smooth flow of high-quality assets for our
Spider-Man: Miles Morales
I managed the production and optimization of in-game assets for Spider-Man: Miles Morales, ensuring they met the high-quality bar expected
Marvel's Spider-Man: PlayStation 5 Remaster
I facilitated production pipelines for Marvel's Spider-Man: PlayStation 5 Remaster, driving updates to in-game textures and enhancing graphical
Death Stranding
I managed internal and external environment art and concept support teams for Death Stranding, delivering next-gen assets for this AAA