The Last of Us: Part I

While deep in production on The Last of Us: Part II, I became involved with The Last of Us: Part I team during their pre-production and scoping conversations. I consulted the core Production team on aspects like animation scoping, face and body rigging, blendshape production, and in-house tooling, ensuring a smooth foundation for the project’s technical and artistic development that was built on the learnings of the in-progress sequel.
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