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The Last of Us: Part II

The Last of Us: Part II

I led cross-discipline teams ranging from 50 to over 100 professionals in our Cinematics pipeline, delivering more than 500 minutes of body and facial animation and over 100 minutes of in-game cinematics (IGCs) for flagship PlayStation AAA titles - including The Last of Us: Part II. These teams spanned cinematic and in-game animators, technical artists, motion editors, motion capture technicians, and production coordinators, driving high-quality results for one of the industry’s most iconic games.

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