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God of War: Ragnarök

God of War: Ragnarök

I was embedded in the Cinematic Animation pipeline and owned the Technical Art portion of the process. I collaborated closely with the team to audit scenes, ensuring all necessary elements—such as props, rigs, floor planes, ADR, and tooling—were properly flagged, tracked, and sprinted. My efforts focused on maintaining continuity between scenes and aligning all technical and artistic requirements with the evolving script. Additionally, I facilitated both in-house and client-facing animation reviews, managed roadmapping, and mitigated risks throughout the production process.

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