Death Stranding

I managed internal and external environment art and concept support teams for Death Stranding, delivering next-gen assets for this AAA title. Working closely with artists, designers, leadership, and producers, I drove project goals, owned the day-to-day tasking and scheduling of environment teams, and provided support to client-side developers. From initial estimates to 3D modeling, engine integration, and legal coordination for gold mastering, I oversaw every stage of the Art Outsourcing pipeline, ensuring high-quality results that exceeded AAA expectations worldwide.
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