PGA Tour and Mastercard
Freelance Commercial Production
Freelance Commercial Production
Freelance Commercial Production
Freelance Commercial Production
As the Lead Gameplay Producer for this product from 2022 onwards, I led a cross-disciplinary team of 40+ developers, delivering high-quality expansions and overseeing live game operations. I
During early production of Helldivers 2, I managed some art outsource production, where I collaborated with global vendors to execute and deliver in-game assets. As the core team
I was embedded in the Cinematic Animation pipeline and owned the Technical Art portion of the process. I collaborated closely with the team to audit scenes, ensuring all
While deep in production on The Last of Us: Part II, I became involved with The Last of Us: Part I team during their pre-production and scoping conversations.
I played a role in streamlining the environment art outsourcing pipeline for Rift Apart, ensuring seamless collaboration with external partners to bring vibrant, dynamic worlds to life. My
I was responsible for blending global outsourcing with in-house production to ensure a smooth flow of high-quality assets for our repeat client, San Diego Studio. I maintained consistency
I managed the production and optimization of in-game assets for Spider-Man: Miles Morales, ensuring they met the high-quality bar expected for the PlayStation 5. By balancing global outsourcing
I facilitated production pipelines for Marvel's Spider-Man: PlayStation 5 Remaster, driving updates to in-game textures and enhancing graphical and performance KPIs. My work ensured the remaster
I managed internal and external environment art and concept support teams for Death Stranding, delivering next-gen assets for this AAA title. Working closely with artists, designers, leadership, and