Death Stranding
I managed internal and external environment art and concept support teams for Death Stranding, delivering next-gen assets for this AAA
The Last of Us: Part II
I led cross-discipline teams ranging from 50 to over 100 professionals in our Cinematics pipeline, delivering more than 500 minutes
Sul Sul, I’m Lost – How The Sims Taught Me To Think About My Future
Pretend play is a lab for empathy. As kids, it’s dollhouses; as adults, it’s digital sandboxes.